![]() ![]() “In that sense, that sort of pressure valve, Forge is going to release that, and that’ll be great,” Schorr said. As a result, dedicated players - including those affiliated with professional esports organizations and therefore bound by strict codes of conduct - have been quite, uh, vocal in their feedback. And over the past year, outside of two admittedly pretty damn sweet maps, they haven’t really got it. Halo Infinite fans are craving a big change. And that’s to say nothing of the other persistent issues, like desync and steeply priced cosmetics, that plague every online game released in the past decade. High-profile executive departures at developer 343 Industries have further raised eyebrows from outsiders. Pretty much every new addition unveiled so far has been plagued by some sort of delay. But that’s by no means the only source of strife among Halo fans. To be clear, Schorr acknowledged some of the extant tension in the Halo community: (master) chiefly, that the first-person shooter’s multiplayer component has been devoid of meaningful content updates. (Known affectionately as “Forge Lord” to the Halo community, Schorr used to play drums for popular Seattle sad rock band Death Cab for Cutie.) “I don’t think it needs saving,” Michael Schorr, lead designer of Halo Infinite’s Forge mode, told Polygon over a Microsoft Teams call. The folks behind the mode, however, aren’t so sure. ![]() ![]() Set to (officially) roll out Tuesday in a beta state, players have long held up Forge as the thing that’ll “save” Halo Infinite. If there’s one part of Halo Infinite that’s truly infinite, it’s the Forge mode - a set of creation tools that allow players to design bespoke maps, modes, and even rulesets. ![]()
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